Project Info

As a blue cube, the player starts in a barren environment. Not welcome by the red cubes, he stands in front of closed doors, not able to get further. With the help of white cubes, that can be pushed around, he has to solve tricky puzzles and open the locked doors. The game was created during the 3. Semester Course „Retromorphose Extended“ @ ZHdK. The goal was to combine the gameplay mechanics of two Atari 2600 games and create a new, three-dimensional game.

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Programming, Visuals, Sound
Manuel Schneuwly